Hey all. Been having some health issues that have put me off my pace with tutorial videos and the like. Now we’re into the final few weeks of the University schedule before summer break, so things are crazy busy.
But I figured I’d post my trello plan which I’m working on for my summer AI work with Unreal Engine. Most all of this work will either be open sourced or released via the marketplace (with full source code either way).
So to cut a long story short, most of my plans for this summer are involving a lot of AI development work with Unreal Engine. I should get a fair chunk of the trello stuff done (a lot of it I’ve done before, so its mainly just redoing it for UE usage). You can see its biased towards tactical FPS needs. But actually some of the categories of work I’ve laid out are in truth the same (a digital actor is using essentially the same AI techniques as a squad member does, but conceptually I wanted to think of them separately for now).
I know, boring without videos and sparkly lights and stuff to show. But I’m a programmer dammit! Next time I promise to show a box near another box to show off the AI in progress
Still got plans to get the next series of tutorials finalized, but won’t have time until the end of this week (its actually exam week this week).