there is a link to the original thread right at the top of this thread,it contains a lot of the games development history.
the actual game story line from the other thread has been ditched,i had a lot of problems getting it all to hook up after I added the save game systems.a new story line will be added in due time,but im going to perfect the gameplay mechanics first.
the biggest problem I had with further development has been solved,building the paths was taking 27 hours(I had 7500 of them)with only 3/4 of the map covered.i can now build paths with almost 10000 custom pathnodes in around 15 minutes with the entire map covered.but,the extra 2500 nodes has come with a performance hit of almost 15 fps in some areas.so at the moment im working flat out to solve this.