thomas boltons incident

its all down to the ai.my previous one extended utbot and a the new ones extend GameAIController.so now they don’t run to the initial pathnode where they saw you.which when your enemy has no weapon just looks very wrong.

ive got the pathnodes down to 900 and its working pretty well.im going to go the full hog and see how many more I can eliminate with just better positioning.its marvellous that I can build paths in 3 mins rather than the original 27 hours or more recent 15 mins with custom pathnodes.

and thanks for constantly nudging me in the right direction.