Hey Guys, can I trouble you with another rookie question:
As a test, I tried starting with a single rectangle primitive to create the room, flipping the normals with the goal of cleaner / simpler geometry.
When I am in the room in Unreal, the sunlight seems to come through the roof after baking, even though it’s a sealed 6 poly box with only 2 point lights inside.
Is it a reasonable idea to make a single poly wall room, or is it important like S-Dot said to make at least 30cm wall thickness?
The first image below shows my original room with wall thickness vs a single 6 poly box. The second image shows the view from inside in Unreal, with the two point lights and the skylight shining through the roof. I remember something maybe blocking the back normal with 2 side geometry or something? Is that a bad idea vs a thick roof / walls?