This key does not exist in the dictionary

please help!
when i try to launch on my Galaxy S6 (android 6.0.1)
log file :
Running AutomationTool…
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/project/FlyTest 4.13/FlyTest.uproject” BuildCookRun -project=“D:/project/FlyTest 4.13/FlyTest.uproject” -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_Multi -targetplatform=Android -cookflavor=Multi -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_Multi@1s111a5sd15a1 -addcmdline="-SessionId=ASD732487SAD&A-SessionOwner=‘User’ -SessionName=‘SM_G920F (1s111a5sd15a1)’ " -run
Automation.Process: Setting up command environment.
BuildCookRun.SetupParams: Setting up ProjectParams for D:\project\FlyTest 4.13\FlyTest.uproject
Project.Cook: ********** COOK COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\Win64\UE4Editor.exe “D:\project\FlyTest 4.13\FlyTest.uproject” -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=“C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.13\Server.log” -SessionId=CA6A32E447CE113747E318AD8AA80AD6 -SessionOwner=“User” -SessionName=“SM_G920F (1s111a5sd15a1)”
Project.Cook: Waiting a few seconds for the server to start…
Project.Cook: ********** COOK COMMAND COMPLETED **********
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Project.WriteStageCommandline: Creating UE4CommandLine.txt
Project.CreateStagingManifest: Creating Staging Manifest…
Project.CleanStagingDirectory: Cleaning Stage Directory: D:\project\FlyTest 4.13\Saved\StagedBuilds\Android_Multi
Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\project\FlyTest 4.13\Saved\StagedBuilds\Android_Multi
Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\project\FlyTest 4.13\Saved\StagedBuilds\Android_Multi
CommandUtils.Run: Run: D:\NDK\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 06157df6c022d60f shell “echo $EXTERNAL_STORAGE”
CommandUtils.Run: Run: Took 0,1821199s to run adb.exe, ExitCode=0
CommandUtils.Run: Run: D:\NDK\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 06157df6c022d60f pull /sdcard/UE4Game/FlyTest/Manifest_UFSFiles_Android.txt “D:\project\FlyTest 4.13\Saved\StagedBuilds\Android_Multi\Manifest_UFSFiles_Android.txt_06157df6c022d60f”
CommandUtils.Run: Run: Took 0,1020672s to run adb.exe, ExitCode=1
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
Project.Package: ********** PACKAGE COMMAND STARTED **********
Project.Package: ********** PACKAGE COMMAND COMPLETED **********
Project.Deploy: ********** DEPLOY COMMAND STARTED **********
CommandUtils.Run: Run: D:\NDK\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 06157df6c022d60f shell getprop ro.product.cpu.abi
CommandUtils.Run: Run: Took 0,132088s to run adb.exe, ExitCode=0
CommandUtils.Run: Run: D:\NDK\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 06157df6c022d60f shell dumpsys SurfaceFlinger
CommandUtils.Run: Run: Took 0,1853622s to run adb.exe, ExitCode=0
AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UnrealPluginLanguage…ctor:
UPL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UEDeployAndroid.MakeApk:
====29.11.2016 12:30:50====PREPARING TO MAKE APK=================================================================
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Writing to shim file D:\project\FlyTest 4.13\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Shim data file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Writing to template target file D:\project\FlyTest 4.13\Build\Android\src\uz\linkedbits\flytest\AlarmReceiver.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Template target file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Writing to template target file D:\project\FlyTest 4.13\Build\Android\src\uz\linkedbits\flytest\DownloaderActivity.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Template target file up to date so not writing. ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Writing to template target file D:\project\FlyTest 4.13\Build\Android\src\uz\linkedbits\flytest\OBBDownloaderService.java ====
UEDeployAndroid.WriteJavaDownloadSupportFiles:
==== Template target file up to date so not writing. ====
UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\project\FlyTest 4.13\Build\Android\src\uz\linkedbits\flytest
Building Java with SDK API level ‘android-19’
UEDeployAndroid.CheckDependencies: D:\project\FlyTest 4.13\Binaries\Android\FlyTest-armv7-es2.apk is out of date due to newer input file C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\Android\UE4Game-armv7-es2.so
UEDeployAndroid.CheckDependencies: D:\project\FlyTest 4.13\Binaries\Android\FlyTest-arm64-es2.apk is out of date due to newer input file C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\Android\UE4Game-arm64-es2.so
UnrealPluginLanguage.Init: UPL Init: armeabi-v7a
Program.Main: ERROR: AutomationTool terminated with exception: System.Collections.Generic.KeyNotFoundException: This key does not exist in the dictionary.
в System.Collections.Generic.Dictionary2.get_Item(TKey key) в UnrealBuildTool.UnrealPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork) в UnrealBuildTool.UnrealPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input) в UnrealBuildTool.UnrealPluginLanguage.Init(List1 Architectures, Boolean bDistribution, String EngineDirectory, String BuildDirectory)
в UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
в UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
в AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
в Project.Deploy(ProjectParams Params)
в BuildCookRun.DoBuildCookRun(ProjectParams Params)
в AutomationTool.BuildCommand.Execute()
в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
в AutomationTool.Automation.Process(String] Arguments)
в AutomationTool.Program.MainProc(Object Param)
в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
в AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED

Was this from pressing the Launch button on the editor? The command line doesn’t look right to me (shouldn’t be multi or cook on the fly). Looks like it skipped the packaging step.

No, I tried through the project manager there and picked my phone.
when i pressing the Launch button:
log file:
Running AutomationTool…
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/project/MyProject7/MyProject7.uproject BuildCookRun -project=D:/project/MyProject7/MyProject7.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android@45419841f89d4f89498s-addcmdline="-SessionId=ASD73847SAGDYGASY-SessionOwner=‘User’ -SessionName=‘SM_G920F (45419841f89d4f89498s)’ " -run
Automation.Process: Setting up command environment.
BuildCookRun.SetupParams: Setting up ProjectParams for D:\project\MyProject7\MyProject7.uproject
Project.Build: ********** BUILD COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MyProject7\MyProject7.uproject D:\project\MyProject7\MyProject7.uproject -remoteini=“D:\project\MyProject7” -noxge -generatemanifest -NoHotReload
UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UnrealBuildTool: building WITHOUT VULKAN define
UnrealBuildTool: Vulkan SDK is installed, but the project disabled Vulkan (bSupportsVulkan setting in Engine). Disabling Vulkan RHI for Android
CommandUtils.Run: Run: Took 3,3186813s to run UnrealBuildTool.exe, ExitCode=0
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -Project=D:\project\MyProject7\MyProject7.uproject D:\project\MyProject7\MyProject7.uproject -remoteini=“D:\project\MyProject7” -noxge -NoHotReload -ignorejunk
UnrealBuildTool: Target is up to date
CommandUtils.Run: Run: Took 3,465571s to run UnrealBuildTool.exe, ExitCode=0
CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -prepfordeploy -project=“D:\project\MyProject7\MyProject7.uproject” -NoHotReload -ignorejunk
UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UnrealBuildTool: building WITHOUT VULKAN define
UnrealBuildTool: Receipt Filename: D:\project\MyProject7\Binaries\Android\MyProject7.target
UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UnrealBuildTool:
UnrealBuildTool: UPL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UnrealBuildTool:
UnrealBuildTool: ====29.11.2016 10:37:40====PREPARING TO MAKE APK=================================================================
UnrealBuildTool:
UnrealBuildTool: ==== Writing to shim file D:\project\MyProject7\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Shim data file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7\AlarmReceiver.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7\DownloaderActivity.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7\OBBDownloaderService.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool: Cleaning up files based on template dir D:\project\MyProject7\Build\Android\src\com\YourCompany\MyProject7
UnrealBuildTool: Building Java with SDK API level ‘android-19’
UnrealBuildTool: D:\project\MyProject7\Binaries\Android\MyProject7-armv7-es2.apk is out of date due to newer input file D:\project\MyProject7\Binaries\Android\MyProject7-armv7-es2.so
UnrealBuildTool: UPL Init: armeabi-v7a
UnrealBuildTool: GearVR init
UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
UnrealBuildTool: On build machine.
UnrealBuildTool: bPackageDataInsideApk = False
UnrealBuildTool: Added repository: D:\NDK\NVPACK\android-sdk-windows\extras\android\m2repository
UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\google\m2repository
UnrealBuildTool: Added repository: …\Engine\Source\ThirdParty\Android\extras\android\m2repository
UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
UnrealBuildTool:
UnrealBuildTool: ====29.11.2016 10:37:41====PREPARING NATIVE CODE=================================================================
UnrealBuildTool: On build machine.
UnrealBuildTool:
UnrealBuildTool: ====29.11.2016 10:37:41====UPDATING BUILD CONFIGURATION FILES====================================================
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0…
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0…
UnrealBuildTool:
UnrealBuildTool: ==== Writing new GameActivity.java file to D:\project\MyProject7\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
UnrealBuildTool: Preparing native code for debugging…
UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/NDK/NVPACK/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1
CommandUtils.Run: Run: Took 41,4808687s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject7 Android Development -prepfordeploy -project=“D:\project\MyProject7\MyProject7.uproject” -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.11.29-10.37.40.txt’
в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) в AndroidPlatform.PostBuildTarget(UE4Build Build, FileReference UProjectPath, String TargetName, String Config) в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars)
в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest)
в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
в BuildCookRun.DoBuildCookRun(ProjectParams Params)
в AutomationTool.BuildCommand.Execute()
в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
в AutomationTool.Automation.Process(String] Arguments)
в AutomationTool.Program.MainProc(Object Param)
в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
в AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED

Just use the Launch button on the main editor window instead. You have to set up more in the project launcher for this to work (see the “-cookonthefly” option in the log above). It isn’t putting any files on the device this way.

Go to project settings > Android and uncheck x86 support. In my experience launch fails when more than one CPU architecture is checked.

I changed x86-> x64, but still leaves this error! I used the Launch button.
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1476403984) SRandInit(-1476403984).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.072704
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: WIN-S68JIHAP5UK
LogInit: User: User
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.338441 MHz
LogMemory: Memory total: Physical=7.8GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 255.00 MB used, 255.00 MB peak
LogMemory: Process Virtual Memory: 260.11 MB used, 260.11 MB peak
LogMemory: Physical Memory: 3819.25 MB used, 8030.35 MB total
LogMemory: Virtual Memory: 603.04 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for (‘ru-RU’) exist, falling back to ‘en’ for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GT 640M’ (Feature Level 11_0)
LogD3D11RHI: 1974/0/4015 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘NVIDIA GeForce GT 640M’ (Feature Level 11_0)
LogD3D11RHI: 1974/0/4015 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 1974/0/4015 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0xfd2 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 4000’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 4000’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GT 640M’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 640M
LogD3D11RHI: Driver Version: 372.90 (internal:21.21.13.7290, unified:372.90)
LogD3D11RHI: Driver Date: 9-16-2016
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 18 characters bigger than the processId version (D:/Unreal Engine/MyProject7/Intermediate/Shaders/WorkingDirectory/5252/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/2064165545BC315F850C82A94C70D13B/’.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 64MB C:/Users/User/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Unreal Engine/MyProject7/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Unreal Engine/MyProject7/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogMaterial: Uniform references updated for custom material expression Custom.
LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: myproject7, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 4293891029
LogAssetRegistry: FAssetRegistry took 0.0215 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.107443 seconds
LogUObjectArray: 29778 objects as part of root set at end of initial load.
LogUObjectAllocator: 6125456 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Динамики (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 65MB C:/Users/User/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 0
LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine/MyProject7/Content/’ took 0.29s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“D:/Unreal Engine/MyProject7/Content/FlyingCPP/Maps/FlyingExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world FlyingExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 62.685ms to complete.
LogFileHelpers: Loading map ‘FlyingExampleMap’ took 1.204
LogCollectionManager: Loaded 1 collections in 0.001564 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine/MyProject7/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine/MyProject7/Content/Developers/User/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Engine/MyProject7/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000007 seconds
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0112 seconds. Added 2144 classes and 417 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0013 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0012 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0014 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0014 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0015 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 14.96 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.08 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 400 MB
LogRenderer: Reallocating scene render targets to support 860x372 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 8.2846 seconds
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 1 collections in 0.000039 seconds (updated 0 objects)
LogVSAccessor:Warning: Couldn’t goto line number ‘0’ in ‘D:/Unreal Engine/MyProject7/Source/MyProject7/MyProject7Pawn.h’
LogVSAccessor:Warning: Couldn’t goto line number ‘0’ in ‘D:/Unreal Engine/MyProject7/Source/MyProject7/MyProject7Pawn.cpp’
LogPlayLevel: Launcher Device ID: Android_ASTC@06157df6c022d60f
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook: Display: Done creating registry. It took 0.00s.
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Invalidating cooked content because Engine:Core.System:Paths: D:/Unreal Engine/MyProject7/Content ini setting was out of date
LogCook: Display: Sandbox cleanup took 4.556 seconds
LogCook: Display: Sandbox cleanup took 3.481 seconds
LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
LogMaterial: Missing cached shader map for material WEWE, compiling.
LogMaterial: Missing cached shader map for material ORAT_OYAN, compiling.
LogMaterial: Missing cached shader map for material Material__163, compiling.
LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogSavePackage: Save=222.98ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogContentBrowser: Native class hierarchy updated for ‘BlueprintNativeCodeGen’ in 0.0013 seconds. Added 0 classes and 0 folders.
LogMaterial: Missing cached shader map for material Material__159, compiling.
LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
LogSavePackage: Save=1.53ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
LogSavePackage: Save=0.87ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset
LogSavePackage: Save=49.10ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/CineMat.uasset
LogMaterial: Missing cached shader map for material Material__154, compiling.
LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=0.80ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogSavePackage: Save=0.86ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
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LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_CameraBody -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Camera/MI_CineMat_CameraBody.uasset
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LogCook: Display: Cooking /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.uasset
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LogCook: Display: Cooking /Game/FlyingCPP/Maps/FlyingExampleMap -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/FlyingCPP/Maps/FlyingExampleMap.umap
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LogCook: Display: Cooking /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/Thumbnails/FloorPlaneMaterial.uasset
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LogCook: Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
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LogCook: Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
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LogCook: Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat_Copied -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat_Copied.uasset
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LogCook: Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmoHeight_Mat -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorLandscapeResources/LandscapeGizmoHeight_Mat.uasset
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LogCook: Display: Cooking /Engine/EditorResources/S_Terrain -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_Terrain.uasset
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LogCook: Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
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LogCook: Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/HelpActorMaterial -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
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LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset
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LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset
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LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
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LogCook: Display: Cooking /Engine/EditorResources/T_EditorHelp -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/T_EditorHelp.uasset
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LogCook: Display: Cooking /Engine/EditorResources/S_Emitter -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_Emitter.uasset
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LogCook: Display: Cooking /Engine/EditorResources/S_ExpoHeightFog -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
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LogCook: Display: Cooking /Engine/EditorResources/S_NavP -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_NavP.uasset
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LogCook: Display: Cooking /Engine/EditorResources/S_Player -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_Player.uasset
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LogCook: Display: Cooking /Engine/EditorResources/LightIcons/SkyLight -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
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LogCook: Display: Cooking /Engine/EditorResources/S_RadForce -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_RadForce.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
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LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
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LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
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LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
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LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
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LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset
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LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
LogCook: Display: Cooking /Paper2D/DummySprite -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
LogSavePackage: Save=2.84ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/1_non-triangle -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle.uasset
LogSavePackage: Save=4.69ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle.uasset
LogTexture: Display: Building textures: RAKETA (ASTC_RGBAuto)
LogCook: Display: Cooking /Game/Flying/Meshes/Material__151 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__151.uasset
LogSavePackage: Save=70685.16ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__151.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__151.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/RAKETA -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/RAKETA.uasset
LogTexture: Display: Building textures: Default_Material_Paint_Layer_1 (ASTC_RGBAuto)
LogSavePackage: Save=11.46ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/RAKETA.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/RAKETA.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/Material__154 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__154.uasset
LogSavePackage: Save=7.00ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__154.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__154.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/Default_Material_Paint_Layer_1 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Default_Material_Paint_Layer_1.uasset
LogTexture: Display: Building textures: USTI_2_kok (ASTC_RGBAuto)
LogSavePackage: Save=7659.78ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Default_Material_Paint_Layer_1.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Default_Material_Paint_Layer_1.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/Material__159 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__159.uasset
LogSavePackage: Save=8.44ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__159.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__159.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/USTI_2_kok -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/USTI_2_kok.uasset
LogSavePackage: Save=2527.23ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/USTI_2_kok.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/USTI_2_kok.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/Material__163 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__163.uasset
LogTexture: Display: Building textures: ORTA_OYNA (ASTC_RGBAuto)
LogSavePackage: Save=7.51ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__163.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Material__163.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/ORAT_OYAN -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/ORAT_OYAN.uasset
LogSavePackage: Save=6.93ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/ORAT_OYAN.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/ORAT_OYAN.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/ORTA_OYNA -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/ORTA_OYNA.uasset
LogTexture: Display: Building textures: Mat_02_UV_H_CM_1 (ASTC_RGBAuto)
LogSavePackage: Save=6297.62ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/ORTA_OYNA.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/ORTA_OYNA.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/WEWE -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/WEWE.uasset
LogSavePackage: Save=4.47ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/WEWE.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/WEWE.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/Mat_02_UV_H_CM_1 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Mat_02_UV_H_CM_1.uasset
LogSavePackage: Save=1.59ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Mat_02_UV_H_CM_1.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/Mat_02_UV_H_CM_1.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/1_non-triangle_PhysicsAsset -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle_PhysicsAsset.uasset
LogSavePackage: Save=4.06ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle_PhysicsAsset.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle_PhysicsAsset.uasset
LogCook: Display: Cooking /Game/Flying/Meshes/1_non-triangle_Skeleton -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle_Skeleton.uasset
LogSavePackage: Save=0.63ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle_Skeleton.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/MyProject7/Content/Flying/Meshes/1_non-triangle_Skeleton.uasset
LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
LogSavePackage: Save=0.84ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
LogSavePackage: Save=0.50ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
LogSavePackage: Save=1.19ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
LogSavePackage: Save=1.17ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
LogSavePackage: Save=0.77ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/BaseColor -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset
LogSavePackage: Save=1.36ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/BaseColor.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/CustomDepth -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset
LogSavePackage: Save=1.59ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/CustomDepth.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/CustomStencil -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset
LogSavePackage: Save=3.05ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/CustomStencil.uasset
LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset
LogSavePackage: Save=0.73ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat2.uasset
LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
LogSavePackage: Save=0.94ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=0.91ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/FinalImage -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset
LogSavePackage: Save=1.50ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/FinalImage.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/LightingModel -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset
LogSavePackage: Save=1.15ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/LightingModel.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/MaterialAO -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset
LogSavePackage: Save=1.21ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/MaterialAO.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/Metallic -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset
LogSavePackage: Save=1.14ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/Metallic.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/Opacity -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset
LogSavePackage: Save=1.66ms
LogSavePackage: Async saving from memory to ‘D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset’
LogSavePackage: Display: Finished SavePackage D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/Opacity.uasset
LogCook: Display: Cooking /Engine/BufferVisualization/Roughness -> D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Engine/Content/BufferVisualization/Roughness.uasset
LogSavePackage: Save=1.22ms
LogSavePackage: Async saving from memory to 'D:/Unreal Engine/MyProject7/Saved/Cooked/Android_ASTC/Eng (post truncated)