This is what happens when i add a Bpskyspere instead of the daytime blue sky....Is there anyway i can fix this?.....Thanks

Make sure to relie your light inside the panel of the BPsky, if you want to change the position, simply rotate your directional light and refresh inside the BPsky.

Also if you want to have custom color sky, you need to change the color inside the panel.

Gabriel, if you still have the issue tell me.

Thank you for your response…i am a bit new to UE4, I would really appreciate if you can give me directions on how to go about the above instructions thanks

You need to put your directionnal light here. After this rotate your light with the transform (make sure to select your light not your sky) and refresh the material. (you need to rotate to if you want to change the height of the sun).

If you want to choose your own color, you need to disable the «Color determined by sun position» and after change the value of each color in the override settings.

93510-sans+titre-1.jpg

Have fun!

I forgot to say because I thought it was obvious, but in case. You acces to those variable inside the details panel!

Thank you so much my problem is solved…nice community

Good, nice to ear that! Don’t forget to vote the answer that helped you (not only in this question :p)

good day

pls can u help me answer this question i here? Dark shadows on android packaged project - lightening issue - Rendering - Epic Developer Community Forums
No one seems to have seen it…i would appreciate if i get help from here.

Thanks