Exported a mesh out of Unreal Engine (my ship pilot’s mesh). He has 19 material slots, exported him as a static mesh to load to Mixamo online rigger, after rigging then loaded his rig back into Blender, added in the missing root bone, exported back into Unreal Engine, Imported into Unreal Engine and lo behold, his eyes I can’t texture them but as I move the camera closer in his head I find
as the camera clips into the eyeball, the eye texture is only texturing inside of his eyeball not on the outside (I check the material and its checked double sided), I look down at the material slots, to find out why I can’t texture the outside of his eyeball and find he only imported in only 10 of the material slots from Blender!!
Anyone else finding Unreal Engine is not importing in all the material slots from Blender?