I have been banging my head against a wall for the last 6 months or so trying to figure out how to calculate angular velocity in the format unreal wants for the Set Angular Velocity function.

Documentation on how Angular Velocity works in the engine seems to be scarce or non-existent.

I’ve done endless trial and error. I can’t even nail down if the units are supposed to be degrees, radians, or revolutions. Blueprint functions seem to give different results than c++. Please considering adding a documentation page devoted to the topic of angular velocity.