this is my game code if you want to buy tell me

<meta charset="UTF-8">

<meta name="viewport" content="width=device-width, initial-scale=1.0">

<title>Gun Game - Target Practice</title>

<style>

    \* {

        margin: 0;

        padding: 0;

        box-sizing: border-box;

    }



    body {

        font-family: Arial, sans-serif;

        background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);

        min-height: 100vh;

        display: flex;

        justify-content: center;

        align-items: center;

    }



    .container {

        width: 90%;

        max-width: 1000px;

        background: white;

        border-radius: 15px;

        box-shadow: 0 10px 40px rgba(0, 0, 0, 0.3);

        overflow: hidden;

    }



    .header {

        background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);

        color: white;

        padding: 20px;

        text-align: center;

    }



    .header h1 {

        font-size: 2.5em;

        margin-bottom: 10px;

    }



    .stats {

        display: flex;

        justify-content: space-around;

        padding: 15px;

        background: #f5f5f5;

        font-weight: bold;

        gap: 20px;

    }



    .stat-item {

        text-align: center;

    }



    .stat-label {

        font-size: 0.9em;

        color: #666;

    }



    .stat-value {

        font-size: 1.8em;

        color: #667eea;

        margin-top: 5px;

    }



    .game-area {

        position: relative;

        width: 100%;

        height: 500px;

        background: radial-gradient(circle, #e0e0e0 0%, #c0c0c0 100%);

        cursor: crosshair;

        overflow: hidden;

    }



    .target {

        position: absolute;

        cursor: pointer;

        transition: transform 0.1s;

    }



    .target:hover {

        transform: scale(1.1);

    }



    .target-ring {

        width: 100%;

        height: 100%;

        border: 3px solid;

        border-radius: 50%;

        position: relative;

    }



    .target-inner {

        position: absolute;

        border-radius: 50%;

        top: 50%;

        left: 50%;

        transform: translate(-50%, -50%);

    }



    .target-center {

        position: absolute;

        width: 12px;

        height: 12px;

        background: #ff0000;

        border-radius: 50%;

        top: 50%;

        left: 50%;

        transform: translate(-50%, -50%);

    }



    .target-circle {

        background: #FFD700;

        border-color: #FF8C00;

    }



    .target-square {

        border-radius: 0 !important;

        background: #00CED1;

        border-color: #0099CC;

    }



    .target-star {

        background: #FF1493;

        border-color: #FF69B4;

        clip-path: polygon(50% 0%, 61% 35%, 98% 35%, 68% 57%, 79% 91%, 50% 70%, 21% 91%, 32% 57%, 2% 35%, 39% 35%);

    }



    .target-polygon {

        background: #32CD32;

        border-color: #228B22;

        clip-path: polygon(50% 0%, 100% 25%, 100% 75%, 50% 100%, 0% 75%, 0% 25%);

    }



    .target-diamond {

        background: #9370DB;

        border-color: #6A5ACD;

        clip-path: polygon(50% 0%, 100% 50%, 50% 100%, 0% 50%);

    }



    .hit-effect {

        position: absolute;

        pointer-events: none;

        font-size: 2em;

        animation: hit-pop 0.6s ease-out;

    }



    @keyframes hit-pop {

        0% {

            opacity: 1;

            transform: translate(-50%, -50%) scale(1);

        }

        100% {

            opacity: 0;

            transform: translate(-50%, -150%) scale(1.5);

        }

    }



    .controls {

        padding: 20px;

        display: flex;

        gap: 10px;

        justify-content: center;

        background: #f5f5f5;

    }



    button {

        padding: 12px 30px;

        font-size: 1em;

        border: none;

        border-radius: 5px;

        cursor: pointer;

        font-weight: bold;

        transition: all 0.3s;

    }



    .btn-start {

        background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);

        color: white;

    }



    .btn-start:hover {

        transform: translateY(-2px);

        box-shadow: 0 5px 15px rgba(102, 126, 234, 0.4);

    }



    .btn-reset {

        background: #ff6b6b;

        color: white;

    }



    .btn-reset:hover {

        background: #ff5252;

        transform: translateY(-2px);

    }



    .game-over {

        position: absolute;

        top: 50%;

        left: 50%;

        transform: translate(-50%, -50%);

        background: rgba(0, 0, 0, 0.9);

        color: white;

        padding: 40px;

        border-radius: 15px;

        text-align: center;

        z-index: 100;

        display: none;

        min-width: 300px;

    }



    .game-over h2 {

        font-size: 2em;

        margin-bottom: 20px;

    }



    .game-over p {

        font-size: 1.2em;

        margin: 10px 0;

    }



    .game-over.show {

        display: block;

        animation: pop-in 0.4s ease-out;

    }



    @keyframes pop-in {

        0% {

            opacity: 0;

            transform: translate(-50%, -50%) scale(0.5);

        }

        100% {

            opacity: 1;

            transform: translate(-50%, -50%) scale(1);

        }

    }



    .difficulty {

        padding: 15px;

        background: #f5f5f5;

        text-align: center;

    }



    .difficulty-btn {

        padding: 8px 15px;

        margin: 0 5px;

        font-size: 0.9em;

        border: 2px solid #667eea;

        background: white;

        color: #667eea;

        cursor: pointer;

        border-radius: 5px;

        transition: all 0.3s;

    }



    .difficulty-btn.active {

        background: #667eea;

        color: white;

    }



    .difficulty-btn:hover {

        background: #667eea;

        color: white;

    }

</style>
<div class="container">

    <div class="header">

        <h1>🎯 Gun Game</h1>

        <p>Click targets to score points!</p>

    </div>



    <div class="difficulty">

        <strong>Difficulty:</strong>

        <button class="difficulty-btn active" onclick="setDifficulty('easy')">Easy</button>

        <button class="difficulty-btn" onclick="setDifficulty('medium')">Medium</button>

        <button class="difficulty-btn" onclick="setDifficulty('hard')">Hard</button>

    </div>



    <div class="stats">

        <div class="stat-item">

            <div class="stat-label">Score</div>

            <div class="stat-value" id="score">0</div>

        </div>

        <div class="stat-item">

            <div class="stat-label">Targets Hit</div>

            <div class="stat-value" id="hits">0</div>

        </div>

        <div class="stat-item">

            <div class="stat-label">Time Left</div>

            <div class="stat-value" id="timer">60</div>

        </div>

        <div class="stat-item">

            <div class="stat-label">Accuracy</div>

            <div class="stat-value" id="accuracy">0%</div>

        </div>

    </div>



    <div class="game-area" id="gameArea">

        <div class="game-over" id="gameOver">

            <h2>Game Over!</h2>

            <p>Final Score: <strong id="finalScore">0</strong></p>

            <p>Targets Hit: <strong id="finalHits">0</strong></p>

            <p>Accuracy: <strong id="finalAccuracy">0%</strong></p>

        </div>

    </div>



    <div class="controls">

        <button class="btn-start" onclick="startGame()">Start Game</button>

        <button class="btn-reset" onclick="resetGame()">Reset</button>

    </div>

</div>



<script>

    const gameArea = document.getElementById('gameArea');

    const scoreDisplay = document.getElementById('score');

    const hitsDisplay = document.getElementById('hits');

    const timerDisplay = document.getElementById('timer');

    const accuracyDisplay = document.getElementById('accuracy');

    const gameOverScreen = document.getElementById('gameOver');



    let score = 0;

    let hits = 0;

    let totalClicks = 0;

    let gameActive = false;

    let timeLeft = 60;

    let gameDuration = 60;

    let timerInterval = null;

    let targetSpawnInterval = null;

    let difficulty = 'easy';



    const targetTypes = \['target-circle', 'target-square', 'target-star', 'target-polygon', 'target-diamond'\];

    const targetValues = { 'target-circle': 10, 'target-square': 15, 'target-star': 20, 'target-polygon': 25, 'target-diamond': 30 };



    function setDifficulty(level) {

        difficulty = level;

        document.querySelectorAll('.difficulty-btn').forEach(btn => btn.classList.remove('active'));

        event.target.classList.add('active');

    }



    function createTarget() {

        if (!gameActive) return;



        const target = document.createElement('div');

        const type = targetTypes\[Math.floor(Math.random() \* targetTypes.length)\];

        const size = difficulty === 'easy' ? 60 : difficulty === 'medium' ? 45 : 30;



        target.className = \`target ${type}\`;

        target.style.width = size + 'px';

        target.style.height = size + 'px';

        target.style.left = Math.random() \* (gameArea.clientWidth - size) + 'px';

        target.style.top = Math.random() \* (gameArea.clientHeight - size) + 'px';



        target.innerHTML = \`<div class="target-ring"><div class="target-center"></div></div>\`;



        target.onclick = (e) => {

            e.stopPropagation();

            hitTarget(target, type);

        };



        gameArea.appendChild(target);



        const lifetime = difficulty === 'easy' ? 3000 : difficulty === 'medium' ? 2000 : 1000;

        setTimeout(() => {

            if (target.parentNode) target.parentNode.removeChild(target);

        }, lifetime);

    }



    function hitTarget(target, type) {

        totalClicks++;

        hits++;

        score += targetValues\[type\];

        updateStats();



        const x = target.offsetLeft + target.offsetWidth / 2;

        const y = target.offsetTop + target.offsetHeight / 2;



        const effect = document.createElement('div');

        effect.className = 'hit-effect';

        effect.textContent = '+' + targetValues\[type\];

        effect.style.left = x + 'px';

        effect.style.top = y + 'px';

        effect.style.color = getColorForType(type);

        gameArea.appendChild(effect);



        setTimeout(() => effect.remove(), 600);

        target.remove();

        createTarget();

    }



    function getColorForType(type) {

        const colors = {

            'target-circle': '#FF8C00',

            'target-square': '#0099CC',

            'target-star': '#FF69B4',

            'target-polygon': '#228B22',

            'target-diamond': '#6A5ACD'

        };

        return colors\[type\] || '#FFD700';

    }



    function updateStats() {

        scoreDisplay.textContent = score;

        hitsDisplay.textContent = hits;

        const accuracy = totalClicks > 0 ? Math.round((hits / totalClicks) \* 100) : 0;

        accuracyDisplay.textContent = accuracy + '%';

    }



    function startGame() {

        if (gameActive) return;

        resetGame();

        gameActive = true;

        gameOverScreen.classList.remove('show');

        timeLeft = gameDuration;



        for (let i = 0; i < 3; i++) {

            createTarget();

        }



        targetSpawnInterval = setInterval(() => {

            if (gameActive) createTarget();

        }, difficulty === 'easy' ? 1500 : difficulty === 'medium' ? 1000 : 700);



        timerInterval = setInterval(() => {

            timeLeft--;

            timerDisplay.textContent = timeLeft;

            if (timeLeft <= 0) {

                endGame();

            }

        }, 1000);

    }



    function endGame() {

        gameActive = false;

        clearInterval(timerInterval);

        clearInterval(targetSpawnInterval);

        document.querySelectorAll('.target').forEach(t => t.remove());



        const accuracy = totalClicks > 0 ? Math.round((hits / totalClicks) \* 100) : 0;

        document.getElementById('finalScore').textContent = score;

        document.getElementById('finalHits').textContent = hits;

        document.getElementById('finalAccuracy').textContent = accuracy + '%';

        gameOverScreen.classList.add('show');

    }



    function resetGame() {

        gameActive = false;

        score = 0;

        hits = 0;

        totalClicks = 0;

        timeLeft = gameDuration;

        clearInterval(timerInterval);

        clearInterval(targetSpawnInterval);

        document.querySelectorAll('.target').forEach(t => t.remove());

        updateStats();

        timerDisplay.textContent = gameDuration;

        gameOverScreen.classList.remove('show');

    }

</script>