so…this feels really dumb, but when i started playing with UE4 everything was good and it is fun…placing primitives.
but one morning i started it up and discovered that the program outright refuses too copy a privative so i have too re-scale each and every wall i play with…anyone know what’s up with that?
Are the primitives static mesh or BSP brush? Where did you add them from?
You can usually select an actor, hold alt and drag the translation widget in the viewport to get copies of actors. Hold shift and your camera moves with it!
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Happy developing,
Reishi
What even is you question now? Can you please try and formulate a complete sentence?