I think i have discovered the biggest class in the blueprint chain MakePostProcessSettings, do you think it could be broken down a little ?
Indeed, although it’s somewhat impressive that it doesn’t crash something somewhere. We’ll take a look at improving this, thanks for pointing it out.
There are a couple of things we plan to improve this!
- A node which allows you to set a specific member of a struct, rather than having to set everything
- Breaking up the post process settings into smaller structs
- First option looks very interesting! Would love that to clean up some of my blueprints, where splitting struct is not really option.
Awesome, i only found because i was answering a question posed in my UE4 facebook group, but i will pass it that information on
Have a great weekend