This is a bit big

Hey guys
I think i have discovered the biggest class in the blueprint chain MakePostProcessSettings, do you think it could be broken down a little ?

Indeed, although it’s somewhat impressive that it doesn’t crash something somewhere. :slight_smile: We’ll take a look at improving this, thanks for pointing it out.

There are a couple of things we plan to improve this!

  1. A node which allows you to set a specific member of a struct, rather than having to set everything
  2. Breaking up the post process settings into smaller structs


  1. First option looks very interesting! Would love that to clean up some of my blueprints, where splitting struct is not really option.

Awesome, i only found because i was answering a question posed in my UE4 facebook group, but i will pass it that information on :slight_smile:

Have a great weekend