using { /Fortnite.com/Devices }
using { /Fortnite.com/Game}
using { /Fortnite.com/Characters}
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
See Create Your Own Device Using Verse for how to create a verse device.
A Verse-authored creative device that can be placed in a level
fireball_player := class(creative_device):
@editable var VFXSpawner : vfx_spawner_device = vfx_spawner_device{}
@editable var DamageDevice : damage_volume_device = damage_volume_device{}
@editable var DeviceMover : creative_prop = creative_prop{}
@editable var FireballConditional : conditional_button_device = conditional_button_device{}
@editable var FireballTrigger : trigger_device = trigger_device{}
OnFireballActivated(Agent : agent):void=
spawn:
OnFireball(Agent)
OnFireball(Agent: agent)<suspends>:void=
if (f := Agent.GetFortCharacter[]):
Transform := f.GetTransform()
DeviceMover.TeleportTo[Transform.Translation, Transform.Rotation]
Sleep(0.1)
VFXSpawner.Enable()
DamageDevice.Enable()
DeviceMover.MoveTo(f.GetTransform().Translation, f.GetTransform().Rotation, 3.0)
DamageDevice.Disable()
VFXSpawner.Disable()
OnBegin<override>()<suspends>:void=
FireballConditional.ActivatedEvent.Subscribe(OnFireballActivated)
it’s “DeviceMover.TeleportTo[Transform.Translation, Transform.Rotation]” that is causing it, I have no idea, help im stupid lol