I am having an issue trying to run following codes. Im not sure which part of the context that this is being used in is causing the error.
error message is This invocation calls a function that has the ‘decides’ effect, which is not allowed by its context. The ‘decides’ effect indicates that the invocation calls a function that might fail, and so must occur in a failure context that will handle the failure. Some examples of failure contexts are the condition clause of an ‘if’, the left operand of ‘or’, or the clause of the ‘logic’ macro.
and my using codes :
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
See Create Your Own Device Using Verse for how to create a verse device.
A Verse-authored creative device that can be placed in a level
my_first_device := class(creative_device):
OnBegin<override>()<suspends> : void =
PotionDamageAmount : float = 20.0
PotionHealAmount : float = 10.0
var PlayerHealth : float = 100.0
PlayerStatusText : string = "Player health now "
var EffectOnPlayerText: string = "damaged"
set PlayerHealth = PlayerHealth - PotionDamageAmount
Print("The Player was {EffectOnPlayerText + ToString(PotionDamageAmount)}")
Print("{PlayerStatusText + ToString(PlayerHealth)}")
set PlayerHealth = PlayerHealth + PotionHealAmount
set EffectOnPlayerText = "healed"
Print("The Player was {EffectOnPlayerText + ToString(PotionHealAmount)}")
Print("{PlayerStatusText + ToString(PlayerHealth)}")