I have successfully published to the Google Play Console 20+ times, but my project recently starting getting rejected because one of Google’s test devices gives the following error on startup:
“This device only supports OpenGL ES 2/3/3.1 which is not supported, only supports ES 3.2+”
I am on Unreal 5.0.2, and I feel like I’ve tweaked every tick box related to Vulkan and Open GL available to me. Nothing seems to work. Should I file a protest with Google, or is this something that can be resolved?