when I trying to publish my first game to apple store I face small issue ,
here is what I did I create new app at iTunes connect , my bundle name matched bundle name in profile and certificate matched provisioning file so what I miss
the error
This bundle is invalid. The CodeResources file must be a symbolic link to _CodeSignature/CodeResources

Hi Mina fawzy,
Be sure you are packaging your game for distribution and compressing the resulting files before trying to publish to the app store. The simplest ways to package a Mac game for distribution is to use Apple’s own Disk Utility in /Utilities/Disk Utility.app & create a compressed disk image. This will preserve all the necessary data & give you reasonable compression ratios. “Stuffit” is also a viable solution.
Let me know if this resolves your issue.
.
could you explain more as I new to unreal thanks
I finally found the answer
//unzip your ipa file to AppContainer folder
unzip YourApp.ipa -d AppContainer/
//change directory in your App folder
cd AppContainer/Payload/YourApp.app
// remove old one
rm CodeResources
//create a symbolic link with ln
ln -s _CodeSignature/CodeResources CodeResources
//and then ,zip Payload folder to YourApp
zip -y -r YourFinalApp.ipa Payload/