This blueprint(self) is not a staticmeshActor BUG

Hi there, im trying to create a dynamic material instance from a mesh component in my blueprint but i got this bug:

If i just add the mesh to the scene and run this nodes from the level blue print it runs as expected,

Hi son1cman,

I just attempted to reproduce this in 4.5.1, but I couldn’t get your results. Which version of the editor are you currently using?

Also, if the blueprint isn’t to big, try recreating it and see if that fixes the issue.

Hi son1cman,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Thanks,

TJ