Thirdpersoncharacter sinks into the z-axis movingfloor when pushing Physics Ball Actor

Hi I’m Japanese UE4 user. I read and write English a little.
I’m making PuzzleAdventureGame.

In the game, players carry physics balls to the floor.
Next, put the iron ball on the floor.
Then, the moving floor will rise z-axis.

However, if the player pushes the Physics ball while rising, for some reason the player sinks into the rising floor.

Is there a way to prevent this?
thank you.

Hey there @aze_3! Welcome to the community!

How thin is your floor?

May I see how you move the floor via Blueprint?

How is your player character setup?


Here’s my quick example I put together.

The baseline

Basic third person character
image

The rising platform

The effect.
UnrealEditor_2022-09-01_20-44-58

1 Like

Thanks for your reply.
I was a little bad at conveying it, so I will post it as a video.
Check out the youtube url.

This is the situation.

If you push the physics ball or put it on your head while the platform is rising, it will sink into the floor even though it should have collision.

The rising platform


ThirdPersonCharacter