ThirdPersonCharacter removed at play start? Why?

I’m trying to spawn the player on the surface of a planet and when I click play the player actor is somehow being removed despite setting transform in the ThirdPersonCharacter blueprint, and also having NetworkPlayerStart set outside collision.

Is there a max height for player spawn or am I overlooking some other setting? Why is ThirdPersonCharacter removed?

Everything seems okay here…

WTF moment event horizon…

Set focus to the network player start and see my character ghost in horizon…Spoopy!

Can you place the character there and play?

Are you sure about the Z value you’ve entered? 3,000,000? Isn’t that a lot? Considering this value, you might be falling out of the map that I think based on your game-mode boundaries, does get your character removed.