ThirdPersonCharacter is hovering in the air by default for some reason.

Does anyone know why my character model is like this? I was adjusting the camera and parenting it to the head of the Quinn mannequin to make a true firstperson camera. Then my project froze, and now when I spawn in as her character she is static, in the air, and I can’t move her at all.

I tried making a new character blueprint but that didn’t work either. So I’m currently desperate for any advice.

I’m using UE 5.3

Hey there @Choku! Welcome to the community! Could we take a look at your character’s hierarchy? This animation tends to play when character believes it’s in the air. Does the capsule move correctly still?

Yeah when i checked the Character blueprint the skeletal mesh isn’t there. Thing is I can’t move at all, even when I add in a new Quinn skeletal mesh.

Wait the SKM was missing entirely? It was still visible here? Could I take a look at the blueprint’s hierarchy itself?

Hey there,

Sorry for not responding to you for quite some time. I just redid the entire A.I. for the project and it worked!

Thanks and again sorry for the late response.

-Choku

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