I have been trying to use UE4 recently for a project and I am using the ThirdPerson_BP to do so. I was informed that Unreal is/are having issues with AMD processors? I am running an Nvidia GeForce 650ti, 1 TB Drive, AMD 996 x4 Phenom, 8 GB DDR3 RAM.
I cannot work for more than 15 minutes before it usually crashes. I am not really running anything in the background, aside from a web browser, to take up my processing usage. Recently I was working within the default third person blueprint map and just deleting the brushes that were in place. Now maybe it was because I was clicking and pressing delete to quickly. Does the lighting have to rebuild after each iteration of my deleting these objects? If so than I can see where that could cause an issue with rapid subtraction from the map.
I will attempt to reproduce this bug and save and image of the crash report as well as the log for you guys to look at and better help me resolve this issue. Thank you for your time.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Hey sam!
I do apologize for the extreme tardiness of my response! I have not encountered any of these regular crashes. But in light of there being released newer and improved versions of the editor I am assuming they fixed the problem!