ThirdPerson GameMode blueprint shows up as blank

I am new to UE. I started my game using the third person template that Unreal provides. I changed the main character to another 3d model I found online by following a tutorial. Now I am trying to implement a dialogue tree into my game but to do so I need to access my GameMode blueprint. When I click on it, I get a blank screen. I saw another user had a similar problem - https://answers.unrealengine.com/questions/357515/thirdperson-gamemode-blueprint-not-working.html - but the solution provided seemed to have no effect for me. Can anyone help me fix this issue? The help would be greatly appreciated.

When I click on it, I get a blank
screen

Could you show what you mean by blank screen? It might be a panel that is simply not showing or a panel that Slate creates as unrecognised.

There’s a button “Show full blueprint” or similar, click on it :wink:

The website isn’t letting me import a photo for some reason. All I see is compile Save and Browse and that’s it. The rest of the widget is all blank. I still have access to the usual file, edit, asset… tabs.

nevermind here is the image I got the image to upload just needed to reload my page.

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I don’t see that button or anything similar anywhere. I posted an in image of what I see in another reply. Please direct me to this button if it exist.

Click in Window → Class Defaults

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nevermind here is the image I got the
image to upload just needed to reload
my page.

This just looks like your panels are hidden:

][1]

piontek is referring to data-only blueprint which does, indeed, sound like what you’ve described but is not it - judging by the now attached image.

See my answer below.

Sorry for the late reply. Once I went to Class Defaults I found a button to see the blueprint. Thanks for the help!