hi, i am trying to add boost library into my UE4 project(4.6), but it can’t find .a file when I try to compile it using xcode.(it is working in VisualStudio).
I add library search path by using “PublicLibraryPaths.Add(LibrariesMacPath);”,
but it seems didn’t know the library path I am specify.
the only path it know is: UnrealEngine/Engine/Source/
when i put .a file under the folder, it just working without any problem.(And in xcode Library Search Path is empty, if I put correct library path here also working.)
Is any one know how to solve this problem? or it is XcodeProjectFileGenerator’s bug?
you can find my Build.cs here: Dropbox - Boost.Build.cs - Simplify your life