hi, i have just figured out how to swap what view im in, from first to third person and vice versa,using two separate characters, i was wondering how i would do a constant check of each character location so when they change perspective it is in the same place as the other character. this is what i currently have.
does it has to be 2 seperate actors? if not, why don’t you just put 2 cameras in your main character and toggle them off and on with your flipflop, that way there where no need for having an eye on the location while swapping. or are the 2 characters like one is only arms and one is a body with everything? … then I would try to implement both in one character and switch visibility of each together with the camera - hope you understand what I try to say and it helps ^^"
to be honest it is far easier to put 2 cameras and 2 playermeshes in one player and then hide or show one of them while switchting the camera than trying to have 2 seperate instances that change the places, but ok - you could just use “get world location” and give this parameter to the other player to change them - just give the old one something with -2000 in Z-achses so it doesnt collide. If this doesnt solve your problem I’m not sure I understand what you try to realize