[Third Person] Where is camera movement handled?

Trying to recreate the free-cam movement of the Third Person template inside of a Top Down game mode since I’m really after a game with mouse movement.

I have an inkling it’s handled inside of the Player Controller which is c++, if this is true, could someone give me an idea of what I should be doing to replicate it in Blueprint?

tyvm.

Hey,

The 3rd person template uses a spring-arm component inside of the character blueprint. If you attach a camera to the spring arm, you can re-create the effect. You can use the spring arm settings to control how the movement is handled, such as following the actor rotation or use mouse as the rotation.

Yuhp, I got that, I would like to be able to control the cameras position using the Middle Mouse Button

Bump, still need assistance

Found the answer in a forum post.