Trying to figure something out and I’m hoping it’s just my noobish greenness and not a deeper issue. I’m learning Unreal and following along the ‘Introduction to Third Person Blueprint game’ tutorial and I’ve hit a snag that I can’t seem to fix with the tools I have available. The supplied FBX set from that tutorial seems to now import into Persona with missing end frames in the Walk, Run, Jump_Loop and Jump_Start animations.
Bringing the FBXs into MODO seems to yield the same issue as in Persona. The Walk animation as an example: in both MODO and Persona, everything but that last 31st frame is there, killing the loop.
Not entirely sure that this thread is discussing the same issue, but in case it is, that solution doesn’t help me unfortunately – no Maya.
What I’ve tried:
Using ‘Add Looping Interpolation’: Doesn’t quite work, resulting animation still has an unacceptable hitch.
Opening the animation in MODO: No dice. Animation imports similarly as it does in Persona.