Hi all! Does anyone know how I could implement a telekinesis power like this in third person? I see a lot of examples where this is done in first person using a line trace from the camera. This may not work the same way, for instance, I may have a sphere around the player, and any objects susceptible to being moved within the sphere will move with the player, rotate around the player along with the camera (excluding the z axis), and will not pass through walls.
Any help would be appreciated, been at this for days now lol!