Third person template: where and how exactly the player being destroyed if falls?

Hi! My question is so stupid and answer to it is probably very easy. But I can’t find it. I don’t want to destroy player if he falls out of the “template level bounds”. But I can’t understand HOW can I get rid of this behavior?

In your world settings there is a KILL Z value try that, but falling continuoulsy could be an issue when you reach the engines float limits , only guessing tho mind.

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Thanks, I was looking for kill Z earlier. So it was a right thing to do then… I’ll try it later!
My game has a lot of vertical gameplay - procedural generated levels. So that’s why I want to turn this feature off.

Fair enough maybe start you player higher up if its mostly downward.

yep, it works, thanks! don’t know how I couldn’t find the solution myself lol

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