Third Person Template Manny Causes Runtime Crash

Whenever I run the third person template the manny glitches out and as soon as you move the engine crashes and gives me this report.

Assertion failed: !Pose[BoneIndex].ContainsNaN() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 571]

UnrealEditor-ControlRig
UnrealEditor-ControlRig
UnrealEditor-ControlRig
UnrealEditor-ControlRig
UnrealEditor-ControlRig
UnrealEditor-Engine
UnrealEditor-Engine
UnrealEditor-Engine
UnrealEditor-Engine
UnrealEditor-Engine
UnrealEditor-Engine
UnrealEditor-Engine
UnrealEditor-Engine
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
UnrealEditor-Core
KERNEL32
ntdll

The manny also glitches out in the animation blueprint, and control rig viewport and causes a similar crash there as well.

Hey @TheAlpacaOne!

Does this happen with all projects or just specifically the one you are working on currently? Have you tried readding the third person template to your project?

This happens anytime i load the third person template but thats all ive tried. (Went to another project and tried to load it into that and got the same results

Hey @TheAlpacaOne,

There may be an issue with the install itself if you have made no changes. Have you tried verifying your install of the engine version you are using?

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Hey @TheAlpacaOne,

Checking in. Did the above solution work for you? Are you still having the crash issue?

Yeah uninstalling didnt seem to help either. Im still having the issue :confused:

Hey @TheAlpacaOne,

Hmm. What engine version are you using specifically? Also do you have editor symbols for debugging installed? If not can you add that and check the log after the next crash?

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