I have a (maybe) simple question. I was playing along with all the good fun stuff like charackter animaitons death etc. when I encountered the problem that if my character falls of the edge of the map …or the floor is “to low” my character gets removed.
Is there a setting to manipulate the KillZone of the Template - I can not find it on my own it seems. Or is it Hardcoded in one of the C++ files ?
Thanks in advance.