Hello, I’m new to Unreal and I wanted to try it’s capabilities for mobile.
I followed the android quick start quide and tried to launch the template straight on to my Note 4.
I installed UE 4.13
I installed VisualStudio Community 2015
I installed CodeWorks 1R4u2 (full instead of standard install)
Made sure my device is listed in adb devices
Made sure the SDK location is set up in project settings
I created a scalable 2D/3D project for mobile without starter content
I assume picking the texture format happens in the Project Launcher. This wasnt described oin the guide (http://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/4/index.html). Whenever I launch on my android device, with or without the texture quality set to ETC1 in the Project Launcher, the editor starts the launch but crashes after a few seconds.
Using the Project Launcher, I can get the project on my phone with at least ETC1 textures and API 19, regardless of multiple errors. However, on the phone, it only shows up as the splash screen and nothing more.
Does this occur in a clean, blank project with no additional content or is it limited to one project?
What steps can I take to recreate this on my end?
What are the specs on your phone?
What size textures are you using?
Is the project crashing or are you only seeing a black screen?
Is it a packaged project or are you launching on the device?
In your Project Settings>Maps&Modes, do you have an initial map set for the packaged game?
In the future, please make sure to list these types of questions in the correct location. If you are experiencing a bug, the bug reports section will be more useful. If packaging related, send the question to the packaging and deployment section.
When I open Unreal I go to New Project > Blueprint > Third Person > Mobile > Scalable > No starter content and name the project. Then I go Launch, pick my android device from the top of the list and wait.
I just tested it again, and the first time I tried I got an unknown error that I logged up into a txt file. Then I opened the old project and tried to launch and it crashed. I started Unreal up again and went to the new project and tried, and it crashed too.
What are the specs on your phone? My phone is a Samsung Note 4, SM_N910F, running android 6.0.1
What size textures are you using? I haven’t touched any texture settings.
Is the project crashing or are you only seeing a black screen? The editor just closes.
Is it a packaged project or are you launching on the device? I am launching.
In your Project Settings>Maps&Modes, do you have an initial map set for the packaged game? Yes.
I posted here because I don’t really know about the nature of the problem. I only just installed to compare Unreal to Unity and see what Unreal can do on mobile.
I’ve checked to ensure the Note 4 is supported and it is, so compatibility is most likely not the cause of the error. If re-installing the SDK does not work, please let me know and we will continue trying to find the cause of the error you are experiencing.
I haven’t been able to reproduce this on my end with the steps provided. Can you provide a sample project this is occurring with? Have you checked to ensure your drivers are all up to date as well?
There is no real sample project, its the same exact out of the box project that comes with unreal 4.13. I can recreate this consistently with the steps provided. My graphics drivers are up to date, just updated, same with the USB drivers.
While I was not able to reproduce this on my end, it may be related to another bug we recently fixed. I’ve entered a bug report, which can be viewed here. You can track the report’s status as the issue is reviewed by our development staff.