I’m doing an endless runner type motorbike game. I want the bike to be able to move from side to side without the camera tracking it. Is there a way that I can hard-attach in this manner? Here’s a diagram:
I would’ve known what to do in UE3, but I’m still pretty new to blueprints. I’ve been modifying the base ThirdPersonCharacter blueprint and there’s a CameraBoom component in there, I was wondering if that might be what to modify.
Try disable checkbox “orient to movement rotation” (i really dont remember that name but "orient is keyword) and enable checkbox “use controller rotation yaw”.
Both are in character bp somewhere…