Using the default third person template can someone suggest what would be the best way to have the player snap to the camera rotation?
I’m implementing some attacks and ideally I want the player to always face the direction of the camera while attacking. I’ve tried setting the actor rotation but the player controller seems to then override it when the player goes to move again.
Any suggestions?
I have a camera setup in third person so that the mouse turning controls how the player turns. This might help you out a bit. Check my screenshot and maybe this will help you out.
Thanks I’ll look into using this when the player is in combat.
Ideally I want to keep the ability to pan the camera around the character when not in combat and only lock their rotation when in combat/attacking.