It’s because hit location is not camera location. I will at it over the weekend and try to find better solution.
I don’t understand your question. Do you mean I will expand this kit? Yes, I plan to.
Yes.
It’s because hit location is not camera location. I will at it over the weekend and try to find better solution.
I don’t understand your question. Do you mean I will expand this kit? Yes, I plan to.
Yes.
I purchased this product already why cant I update it !? Why does it say I have to buy again?
I have a plan to expand this a lot this year. In next I think I should have road map or at least list of features that I would like to (and technically can) add to the kit.
I have no idea. I don’t have a access to that kind of info. Please e-mail marketplace-support@unrealengine.com about it.
Hi. I wonder what’s the simplest way to go from third person to first person? I was thinking abou removing/deactivating all the supplementary cameras and camera helpers but I didn’t found a way to do it in TP_character.
Well first though coming to my mind is to just place all camera helpers in head location. That would be simplest way, although I didn’t test it.
That was my first attempt, is all nice and fun until i press right mouse button (aim) and then it switches back to 3rd person view and doesn"t comes back.
Also I notice something funny, bots can shoot me through walls, if they get close to the wall the weapon goes on the other side, I;ll se now if enabling collision on weapon mesh fixes this or not.
Nope, doesnt fix it. Weapon mesh with Block all collision, walls with block all colision, I even attached a colision capsule to the rifle to no avail, weapon still goes through the wall.
Hi I was able to fix my Update problem and wanted to say that this is still one of the best values on the marketplace!
Try to unpin nodes responsible for that.
Look into normal and cover aiming for that.
Thank you! I’m glad you like it!
Hi ! Please help with AL setup, in the mode of patrol and cover, I did everything as in documentation at me it is impossible
yes! ITS WORK ! Great !!
** would take one of the mixamo characters and make it into a non-combatant enemy(bystander) ? Do video. Thanks. How is the update coming?**
It’s done. I’m adding this alongside bug fixes and Mixamo mapping bones file plus tutorial.
After update you will be able to enable AI as NPC which don’t react to player and/or shots and stealth kill. Patch and tutorial should be live early next week. Also along with that, bigger annoucement about kit updates.
Great work. I been thinking about getting “Character Interaction” package. Do you know about it? Thanks.
asset is great but i have one strange problem. resolution change works normally in standalone mode, but when i package project it is always fullscreen, is there some settings or packaging stuff i need change or some bug. i use 4.20 version
A new week, a new question: is there a way to make the bots attack other chararcters, other NPCs? Or other player chararcter class?
Not at the moment. It’s pretty on high demand feature but very hard to do, but not impossbile. I will put it into my road map for kit extension.
To which resolution you want change? Some time ago, Epic changed how fullscreen is handle. For example 1920x1080 can’t be set to window mode, it automatically goes full screen. So it’s egnine design.
Try much lower rosolution to see results.
Thank you. Update is waiting for Epic’s approval. Yes, I know Character Interaction kit and it’s features.
windowed mode not work in packaged version, all resolution and windowed modes works well in standalone mode but not in packaged version, always fullscreen and i can say that is not ue bug it is some stuff in asset, because it works in several different assets
i solved that resolution problem but last and final problem is that level progress not working in packaged version, it works normally in standalone mode, but when packaged game finish level and in next level i go back to menu, all levels, expect level 1 is locked