Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

So I tried to add your roll forward animation to another character which is based on the UE4 skeleton. The animation works fine , except at the end of it he snaps back to the start position awkwardly. I have read this is because of root motion , or I guess the capsule stays put and the mesh moves. Although I enabled root motion in the animation it still does the same thing. Is there anything else I can do?