Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

Yeah, that’s good idea. I wrote down which files I’ve changed (from what I remember) but in next patch I will try to make more detailed list.
But bare in mind that I can’t update just few files, I have to send whole project to Epic, even if there is a change in one file.

Current update is for UE 4.19-4.21

Change log:

Bugfixes:

  • animation poses for covers for Paragon characters
  • fix for shotgun bullet orientation
    Added:
  • AI - new attributes:
  • disabled stealth kill
  • no reaction to player
  • immune to player damage

Changed files:
Blueprint’/Game/ThirdPersonKit/Blueprints/BP_TPPCharacter.BP_TPPCharacter’
BehaviorTree’/Game/ThirdPersonKit/Blueprints/Human_AI/BT_Human_AI.BT_Human_AI’ (only comments)
Blueprint’/Game/ThirdPersonKit/Blueprints/Human_AI/BP_ThirdPersonShooterAI.BP_ThirdPersonShooterAI’
AimOffsetBlendSpace’/Game/ThirdPersonKit/ParagonTwinblast/Animations/AO_Crouch_right_rifle.AO_Crouch_right_rifle’
Couple animations assets for Twinblast and Wraith for cover system idle poses. Unfortunatelly I don’t remember which ones.

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Update regarding Mixamo character compatibility:

I had to cancel patch for it because I found few issues after retargeting and actually I can’t add Mixamo character in package because it’s prohibited. These things slow this process a bit.
What you actually need is to add root bone, rename joints and map them to Paragon rig. With last thing there is a way to speed proces up for UE 4.20 and up because now you can save bone mappings. But problems occured with anim BP where logic refered to specific joints which has different name then Paragon/Epic skeleton. I think I will make a tutorial, about this and skip patch with bone mappings because when bones will be named the same, it should automatically match Paragon/Mannequinn skeleton.
So stay tuned, I will test it and post a video how to implement Mixamo character, hopefully in next couple days.
Also right after that, I think I will be able to finally annouce road map for new features/improvements for Third Person Shooter Kit for this year!