hamsterPL
(hamsterPL)
November 20, 2018, 10:28pm
427
I think in some ways i am still using the struct, as i have lot of stuff in it, like even for the trap state saving. Or am i actually using the other struct and it is tied in with the S_Player_Progress_Struct?So the S_Player_Progress_Struct is not needed?Whats happening is in my other save menus it is popping up an “error” named save slot. Does your save system have an auto save that enacts on its own ? A progress save? ——————————————Great job on your update so far!
I didn’t make any autosave - progress is save at the end of level. Use the same structs - what I meant was to delete variables inside struct, not struct itself.