one other thing , I got a monster character with a claw melee attack. put him on the level , he senses TPP character and goes to him and swings claw attack on him. but does no damage and TPP character shooting him does no damage. is it difficult to setup so his claw attack can damage me , and my shooting can damage him?---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also I got a countdown timer referencing breath value that I tried “player died” and "players health " variables coming off a branch condition to an = 0 float , player died does nothing , but with player health , when timer counts down to 0 , players health in the print string goes to zero but he still don’t die , he just runs around with 0 health , why?