Third Person Shooter Kit - Cover system, Human AI, Paragon characters, QTE & new stuff is coming!

You can bind OnDestroyed event to your mesh (doors) and after that you can destroy notification trigger. Look at this script
https://s14.postimg.org/6d3rewnr5/image.png

I don’t quite understand. Notifications supossed to be on level. Can you elaborate more about this issue?