I’ve been following Dev Addict’s youtube tutorial for a multiplayer 3rd person shooter. I’ve been following his lead for the most part, but he’s opted to trace projectiles from the player’s camera to the target. I’ve used this method to find the impact point of the line trace, and then used the socket on the skeletal mesh of the gun to rotate the projectile towards the impact point.
Screenshot of my blueprint:
Here’s the problem: It works perfectly as intended on standalone, but when running as client the vector for the skeletal mesh socket seems to be altered.
Standalone - Projectile coming from muzzle socket:
Client - Projectile spawning from bottom right of player:
Anyone able to help explain why this would be different on multiplayer?