I wanted to start working on some in game animations, and figured what better way to present them then in game.
Currently this is the bare bones of what I’m trying to accomplish; movement and animations are entirely placeholder. I’m currently tracing a capsule in front of the player for collisions and then a box from above the player to where the collision takes place to determine whether the player can climb this, or whether if the player is falling they can hang from it.
(Playback while recording was double the speed for some reason, so apologies for sucking hard while playing this!)
Next I want to start implementing how the character will move during wall running, and hanging from a ledge (currently the character just floats in front of the ledge until moved away from the wall or another action is taken). From there I might work in some more mechanics, or start building some of the animations so my character doesn’t run like he’s holding in a ****.
Any advice or critique would be really appreciated! And thank you to Horus, Alex3d, and various other members who’s previous conversations about ledge climbing have been very helpful.