Third Person Flight Roll

Gave this a shot! It looks like this way won’t apparently let me rotate both the pawn and the camera at the same time though for some reason. Using AllLocalRotation allows me to roll, yaw, and pitch the camera correctly on its own. However, once I hook up logic to also rotate the pawn, the camera stops rotating. Tried hooking it up to a sequence as well as moving the logic to the inputs, same issue.