Third person character rotation jittering

UE 5.1
Third Person project template

I start going forward and rotating camera using mouse to change move direction. Character orients to the movement but rotation is jittering.

If I press ANY other keyboard key during holding W (move forward), it stopps jittering. After release W and pressing again, jittering occurs again.

Jittering is visible better without character animations.

I tried:

  • different skeletal meshes with or without animations,
  • enhanced and standard input,
  • moving getting input values to tick event,
  • changing some Movemen Component properties.

I have the same problem in 5.4.3 and 5.3.2 as well. While the character orients to the movement it seems almost as if it was randomly getting rotated by a few degrees on every few frames, resulting in a jitter. Happens in the third person template as well as with my own assets.

Did you find a solution to this?