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Third person character model in an FPS game?

Are there any tutorials out there which explain how to put a 3rd person character model in a FPS game? I mean, I dont want my enemies to look at two hands floating :stuck_out_tongue:

It’s pretty easy and some of the examples should do it. Add a 3rd person mesh to your character / pawn, then look at the OnlyOwnerSee and OwnerNoSee flags in the mesh properties for the arm and 3rd person meshes respectively.