Third person character does not play animation

Hi,

I started new project based on the third person demo and then tried to add new model with the same animations and I did this throw retarget but after I did I started to get these errors:

The Skeleton  SK_Mannequin is missing bones that SkeletalMesh  SKM_Quinn_Simple needs. They will be added now. Please save the Skeleton!
The Skeleton  SK_Mannequin is missing bones that SkeletalMesh  SKM_Manny needs. They will be added now. Please save the Skeleton!
The Skeleton  SK_Mannequin is missing bones that SkeletalMesh  SKM_Quinn needs. They will be added now. Please save the Skeleton!
The Skeleton  SK_Mannequin is missing bones that SkeletalMesh  SKM_Manny_Simple needs. They will be added now. Please save the Skeleton!

I removed the new model and tried to return to original model of UE5. I checked that animation blueprint is selected but when I open the BP_ThirdPersonCharacter I see all the settings are as it is but no animation at all (no idle, walk, run, jump)

How I can restore the main character animations ?

Now I tried to migrate animation blueprint from the demo but I got now when I open my project this error

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758] Array index out of bounds: 1 into an array of size 1

I dont have drive D: and I dont understand what this error mean !! now I can not open my project again !!