I setup a scene with the basic third person character blueprint , it was fine for a while but all of a sudden the camera was snapping to the inside of the third person character. I tried moving the camera away from the character but the movement of the character was lost. I`ve been trying different things like bringing in a new third person blueprint and the camera is still set inside the character, and all that seems to have done is when I play the game I get a view from a camera set at 0,0,0 in the world and not the one behind the character.
Any ideas? I tried this technique of migrating a third person setup into my scene but It just crashes unreal when i try and adjust the world settings/gamemode.