Third person camera with fixed rotation

Hello, I’m back with more questions

So basically what I’m trying to do this time is a third-person camera that follows the character like a normal one, but without the ability to rotate.

What I’m trying to do is have boxes in the world that will change the rotation of the camera. like having the camera looking the character from behind and them from the side almost like a fixed camera but the camera is still attached to the player.

I need it this way because I’m designing the environment with fixed camera like style, but for this project, I still need the third person camera freedom of movement when following the player, but the scenarios are like dioramas where the areas that the player won’t be able to see are empty

So that’s my question !

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You can stop the camera from rotating by turning off

image

on the camera boom component. And on the character component

image

The standard TPC won’t actually turn while stationary ( at least a quick rummage didn’t reveal that setting to me ).

Then, just make a blueprint with a collision volume that passes camera positions to the player

For this, I made a blueprint interface and implemented in the player as

It does work, but is quite weird to control…

CamVol

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