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Third-person Camera Sway

I’m trying to replicate the camera system seen in the video below.

I want the camera to sway by interpolation to a point attached a certain distance offset from the player’s back, and I want it to face the same direction the player is, as seen in this video:

For example, in the clip at 45m46s, the camera moves and rotates as the player begins to walk in the opposite direction the camera was facing.

I’d like assistance in creating a blueprint that handles this, as my experimentation has not got me any closer to accomplishing this.

Thank you.

You mean something like this?

[QUOTE=Gigantoad;39400]
You mean something like this?

Yes, that was exactly what I wanted. I don’t know why I couldn’t find this tutorial. Thanks a bunch, Gigantoad!