Third Person Camera setup - Camera going under the character

I’m trying to setup a nice third person follow camera and I did setup things up to an extent. The problem is that when I move the camera down, the camera is going under the character. I checked a few AAA third person games and found that the camera usually stops behind the character and doesn’t go between the legs and show the area between the legs.

I checked the Unreal Third Person template and it has the same issue. Picture below.


Is there a way to fix this?

I would like the camera to stop at this point.

Any pointer would be appreciated. Thank you!

Hello you have seveal options the first just being clamping the camera

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/66390-how-to-properly-clamp-camera

And the other is to write custom camera controls . So you would get the position of the camera then when it gets to a certain point move it using an interpretation so it’s smooth to the new position .

Hey! Thanks for your response. I’m just starting so I’m using the clamping solution for now. It worked. Here is what I did for anyone who comes looking in the future. Thanks again.

Camera pitch.JPG

Thank you so much!