Third Person Camera/Player Movement

Off of your move forward input, you should do a branch (after the movement input is added) and if the axis value is less than or equal to (-0.5 or similar value) set ‘Orient Rotation to Movement’ to ‘False’, and if the value is greater than that, set it to ‘True’. There are probably some better ways to get this setup, but that will at least get you headed in the right direction.