Third Person Camera on the side of the character

I have a question about camera in ThirdPersonCharacter blueprint,
I just moved camera on the right side of the character

And when I move character in the game or when I move camera around character i get odd behaviour, because center of camera is on the right site of character, how to stick character on left side in camera but keep character movement around its axis??
camera.wmv (8.4 MB)

you should reset the camera and “spring” that is attached to character and use the arm offset instead.
set there the placement of the arm end (which is where the camera rests) on x y and z

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Ohh, it was so easy, thank you very much!! :slight_smile: